Affine transformations

Created 12th September, 2014 09:15 (UTC), last edited 31st July, 2018 04:42 (UTC)
Affine transformations

Affine transformations are a way to represent movement, scaling and rotation of objects. They're based on homogeneous co-ordinates.

The spheres have one of two types of transformation applied to them:

  • Translation (to move them).
  • Scaling (to make the underlying white sphere much larger).

The camera is also positioned using affine transformations. We should never need to scale the camera, but we do rotate it around each of the three axis to make sure we have the code right.

The code is at Scenes/early/affine-transformations.cpp.


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Categories: Early test images